A faceoff in your own end. Winning it lets the team clear or break out; losing it can give up a quick shot, so teams use set plays and their best faceoff takers.
The referee raises an arm to signal a penalty but lets play continue until the penalized team gains control of the puck, as the rulebook defines it. Meanwhile the other team often pulls its goalie for an extra attacker.
A power play with four skaters against three, for example when a penalty is called during four-on-four play. From the shorthanded bench it is three-on-four.
The final minutes of a close game, when teams pull goalies, change matchups and play more carefully. Some rulebooks also apply special rules late in games.
A power-play formation that puts four players on one side of the zone, at the point, half-wall, low corner and net front, with the fifth at the far point, to outnumber penalty killers there.
Extra time played when a game is tied after regulation. Whether there is overtime, how long it lasts and how many skaters play depend on the league and rulebook.
A penalty kill that stays compact in front of the net and lets the power play pass around the outside, giving up shots from distance instead of chances in close.
A tiebreaker after overtime where players take turns going one-on-one against the goalie. Only some leagues and tournaments use it, under their own rules.
A power-play formation with one player at the top of the zone and two along the sides forming an arc, plus two players near the net. It is built for one-timers and point shots.